Maintained by Spiders Georg (Ravana)
PvP is a fun side of FFXIV that comes with achievements, mounts, EXP, tomes and more!This site provides general summaries and guides for all FFXIV PvP game modes, as well as suggested queue times and upcoming events on OCE for easy linking.As a smaller data centre with shorter windows for peak PvP hours, and because Frontline and Rival Wings are great ways of getting Mogtomes during event periods, we want to encourage players new and old to queue up and help keep it popping for longer.We encourage any interested to join the Materia Wolves' Den discord which accommodates all PvP game modes for OCE.

Sync event hosted by Freya Xeneth
WHEN
February 1, 2026
5:00 PM AEDT-7:00 PM AEDT
WHERE
Ravana, Wolves' Den PierQueue Language: J
Set your queue language to this or what the host instructs to help ensure you are in the intended lobby!
Host's Twitter / X post here
See you there!
Our weekly Rival Wings queues have returned:Every Saturday from10:30PM AEDT
Ravana Wolves' Den Pier
Generally until about ~12:30AM AEDT depending on turnout.This is a noticeably late start time and might not suit all - these are intended to be global events so EU/NA/JP players can get some pops too, and is the time we'd have the most availability from other DCs to guarantee games.
See you there!
Season 18 of Ranked CC begins with Patch 7.4!We will once again be trying to coordinate ranked pops for OCE over at the Materia Wolves' Den discord, please join us to
help gauge numbers! We use a bot and relevant roles to check ranked interest for each bracket.
Every FRI/SAT from8:00PM AEDTas daily interest has died down.
Feel free to queue up in game from 8:00PM AEDT, but as we are later into the season pops may be unlikely without coordination via the Materia Wolves' Den discord first.
Good luck!
The Materia Wolves' Den occasionally hosts themed sync events, particularly for Frontline.
Feel free to contact staff to advertise your own events!
Here is an invite link to the primary PvP-focused discord community for Materia.

While its focus was originally on Crystalline Conflict, it was reworked to accommodate all PvP game modes.
Follow the Materia Wolves' Den on Twitter / X at @mwd_pvp for event updates and more!
Daily - around5:00pm AEDTto7:00pm AEDT
Help us keep pops going for longer by staying in queue towards the end!
These are rough estimates / suggested windows only - it may pop before and after these times!
If the mode is The Borderland Ruins (Secure), this is considered the least popular mode and often dies particularly early.Queue when you like, but in favour of those coming home from work, suffering from different timezones, dinner aggro etc., please consider helping keep the queue alive later so more players can get some matches in.
'Queue bodies' are appreciated by helping the queue pop and withdrawing/leaving if not able to play.Why are the wait times between games so long?
Expect each match to take roughly 12-15 minutes with a max of 20 min.
Because there is usually only enough people queued for one match at a time (maybe two if lucky), it is highly suggested to leave the match before the scoreboard appears if you want to ensure getting into the next one immediately. This means opening the duty menu and leaving the moment a team has won, missing out on seeing your KDA or giving commends unfortunately. Otherwise, ensure you have Join Party in Progress enabled when queueing and you may be able to catch any empty spots in the next match.It is also likely for there to be enough people queueing for more than one match/lobby to be on at once, sometimes the previous match still hasn't finished. Don't give up until the average queue time has hit 21 min+ at least!
Outside of Mogtomes event periods
Every SAT -10:30PM AEDTtil late
Generally until about ~12:30AM AEDT depending on turnout.
During Mogtomes event periods
Daily -8:00PM AEDTtil late
If no luck by9:00PM AEDTit may be unlikely to pop for the night.
FRI / SAT / SUN pop days if interest dies down.
- -
This PvP mode is generally limited to the Mogtomes event or scheduled event days.Pops and end times can be inconsistent. It could easily not pop at all for the night or go well past the above hours.
It is suggested to queue up at the above times and if there is no pop by within 30min-1hr the latest it is unlikely to pop that night.
If it does start popping, more people will queue up, so please encourage others to be queue bodies even if they withdraw!The Materia Wolves' Den discord server may coordinate future events for this and is recommended to join for more information.Why are the wait times between games so long?
Expect each match to take roughly 10-15 minutes. Maybe less if its slaughter.
While the duty is smaller and it is more likely for several matches to be on at once, like Frontline it is highly suggested to leave the match before the scoreboard appears if you want to ensure getting into the next one immediately. This means opening the duty menu and leaving the moment a team has won, missing out on seeing your KDA or giving commends unfortunately. Otherwise, ensure you have Join Party in Progress enabled when queueing and you may be able to catch any empty spots in the next match.It is also likely for there to be enough people queueing for more than one match/lobby to be on at once, sometimes the previous match still hasn't finished.
Ranked
Every FRI/SAT from8:00PM AEDTas daily interest has died down.Feel free to queue up in game from8:00PM AEDT, but as we are later into the season pops may be unlikely without coordination.Interest is gauged over in the Materia Wolves' Den discord using a bot and role pings on scheduled
days, even if pops aren't until later in the night!Casual
Generally daily ~7:00pm AEDTtil lateIf pops are sparse, the Materia Wolves' Den discord's weekly
CC casuals event (THURS8:30pm AEDT) can be a good chance to get together and get pops going.
There is now also a @LFG Casual CC discord role to help with this.
The Materia Wolves' Den discord server coordinates these events, particularly for ranked CC and is recommended to join for more information.
Ranked is unlikely to pop outside of these times without prior organisation & the further we get into the PvP Season.
Overview
Frontline is the 72-player mode, split into 3 alliances (24 vs 24 vs 24)
As of patch 7.4, the daily map is the new map Worqor Chirteh (Triumph) and the usual map on daily rotation, between
Seal Rock, The Fields of Glory (Shatter), Onsal Hakair and The Borderland Ruins (Secure).
Each map's objectives differ slightly.
Matches are 20 min max but tend to finish at 15 min.
General Rewards
- Mogtomes during the event period: x5 for every win, x3 for every loss
- Daily Frontline bonus: tomes (poetics/weekly/capped) and lots of EXP - less from any matches outside the daily bonus
- Wolf Marks (PvP currency)
- PvP Series Malmstones
- Respective achievement awards (eg. Seal Rock commander coat, Allagan node mounts, rare Titles!)
- Indirect achievement rewards - GARO mounts
Below are infographics made for the Materia Wolves' Den discord server - it is recommended to join for Frontline and other PvP-related channels, support and events for OCE, as well as higher-quality versions of the infographics.
Overview
Crystalline Conflict is the 10-player PvP mode (5 vs 5).
The map rotates every 90 minutes between The Palaistra, The Volcanic Heart, The Clockwork Castletown, The Bayside Battleground, Cloud Nine, and The Red Sands.
Each map's objectives are the same, but have different periodic 'Arena Events' that hinder the battle.
Matches are 5 min max.The team to push the crystal to the other team's base, or have the highest progress upon timeout wins.
Game goes into overtime if neither team makes it to the goal and there is a losing team member in the crystal's ring.
General Rewards
- Tomes (poetics/weekly/capped)
- Small EXP
- Wolf Marks (PvP currency)
- PvP Series Malmstones
- Respective achievement awards (mounts, titles)
- Indirect achievement rewards - GARO mounts
Below are infographics made for the Materia Wolves' Den discord server - it is recommended to join for Crystalline Conflict and other PvP-related channels, support and events for OCE, as well as higher-quality versions of the infographics.

Crystalline Conflict Basics

UI / HUD Features

Progress Gauge

Quick Chat

The Palaistra

The Volcanic Heart

Cloud Nine

The Clockwork Castletown

The Red Sands

The Bayside Battleground

Common Actions

Limit Breaks

Teamfighting

Pushing The Crystal

Overtime

Positioning

Staggering

Who to Target

Buffs & Debuffs

PLD Cover Interaction

Team Comps

Ranked System

Ranked Rewards

How To Improve
Overview
Rival Wings is the 48-player PvP mode (24 vs 24).
Currently, the only map available is Hidden Gorge.
Matches are 15 min max.Win by destroying the opposite team's core or having the healthier core & towers at timeout.
Players use mechs (machina) with mount actions for different purposes to assist this.
Sub-objectives claiming cargo trains that come through the middle, and defeating mercenaries periodically for boosts, fuel for mechs etc.
General Rewards
- Mogtomes during the event period: x5 for every win, x3 for every loss
- Tomes (poetics/weekly/capped)
- Small EXP
- Wolf Marks (PvP currency)
- PvP Series Malmstones
- Respective achievement awards (mounts, titles)
- Indirect achievement rewards - GARO mounts
Below are infographics made for the Materia Wolves' Den discord server - it is recommended to join for Rival Wings and other PvP-related channels, support and events for OCE, as well as higher-quality versions of the infographics.
Hello and welcome to OCE!
In terms of PvP, Frontline on OCE can be considered closest to the JP DC playstyle.
Please keep any differences in mind when coming to play with us!
Chain / bind markers are generally reserved for potential enemy commanders / burst engagers to help keep track of them!
Ally DRK are usually not marked, unless actively commanding / leading engages / bursts.
We are generally supportive of commander macros and would like to keep it this way! If sound macros bother you, consider toggling/systemsounds!
Shape markers are used to mark ally commanders and / or burst target - the marker used depends on the preference of the commander.
Below is an infographic made for the Materia Wolves' Den discord server - it is recommended to join for Frontline and other PvP-related channels, support and events for OCE, as well as higher-quality versions of the infographics.
See the Lodestone PvP Guide for details on how to unlock everything. Regardless of what mode you're looking at playing, start by going to Wolves' Den Pier and organising your hotbars. These hotbars and skills are independent to your normal PvE stuff so don't worry about messing anything up, but you'll have to re-add a bunch of things.
Go Character → PvP Profile (or just/pvpprofile) → Job to find your PvP skills if your current skills are greyed out.
Familiarise yourself with these skills as best you can - there are plenty of PvP job guides online, but of course it comes down to practice.
Re-add your gearsets to a hotbar somewhere for easy swapping.
Don't forget to add your mount back to its usual spot.
Frontline and Rival Wings allow you to change classes inside the instance provided you are inside the base/starting area. To return to the starting area quickly (without just dying) you can use Return. Crystalline Conflict does not allow class changes.
For levelling (namely for Frontline as it gives the most EXP), the trick is to queue as the class you want to level (any lv30+ class with a soul stone equipped) and swap once inside.Gear does not matter at all in all PvP modes, dress as silly as you like!
Sprint: is different in PvP - it is toggled on/off with no long cooldown or limited duration, but falls off whenever you use a skill. Good practice is to get into the habit of toggling it again quickly to keep moving and allow quick escapes.
Recuperate: is your 'quick heal' skill that uses MP. While a healer player may be able to help you out, in PvP your HP is usually your own responsibility.
Standard-issue Elixir: is your 'full heal' skill, or rather, cast - it has a long cast bar that restores you to full HP and MP, but will be interrupted if you are hit. It is best to use out of range of enemies.
Guard: is a shield that reduces damage by 90% and gives immunity to most debuffs. Once toggled, it stays up for 4 seconds and you can move (very slowly) with it up. Re-using it or using a skill will cancel it. Naturally for when you're in danger, but particularly good once you start recognising incoming enemy bursts and can prepare for it.
Purify: your instant Esuna that dispels most debuffs and grants you a 2 second immunity to most debuffs. As of 7.3 it has a much shorter cooldown (4 sec) but now costs 2000 MP.
Limit Break: unlike PvE everyone gets their own individual Limit Break bar that fills over time that they can use as they like (not shared with the party). These LBs are unique to the job you are playing - look for the skill with the yellow icon in the top right corner. Depending on the effect and the PvP mode, it may be worth saving your LB for a group burst or a similar opportunity.
Chat: party & alliance chat can be used normally in Frontline and Rival Wings. Shout, yell & say chat also work and will not be seen by the enemy teams. In Crystalline Conflict, all chats are disabled, only allowing quick chat buttons to the party (see PvP Profile → Quick Chat).
Mounts: can be used in Frontline and Rival Wings and are recommended to keep up with the team. However, be aware that being hit while mounted auto-dismounts you and prevents re-mounting for 5 seconds.
Return: can be used as normal freely in PvP and is handy if you forgot to/want to swap classes, or to quickly get back to the base.